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DEAR EUROPE, A MESSAGE FROM 23 US & UK-BASED ARTISTS

Working Not Working March 9, 2017

DEAR EUROPE, A MESSAGE FROM 23 US & UK-BASED ARTISTS


Dear Europe is a collaborative video project about the upcoming European elections and how lessons gleaned from Brexit and Trump might relate. The piece was made by artists (many of them WNW Members) who call the US and the UK home. To better reach their audience, the video is translated into Dutch, French, and German. The goal? To impress upon their friends in Europe that the future is written by those who vote.

WNW Member Erica Gorochow, the project's creator and director, had this to say: “My hope is the video will remind people how connected we are. Clicking retweet or share won’t save the world. But as people who work in art and communication, we can urge caution, encourage dialogue and promote engagement. When Brexit happened, I wondered aloud how much a canary that vote was for our own election. In retrospect, I wish we could have heeded that event as more of a warning. If anything, I hope people in the US and around the world pay attention to global politics and consider a zoomed out perspective. What happened last year in the US and the UK is a part of a broader mood. When I started reaching out to designers about participating in this video, I was pleasantly taken with how many of my peers also felt the need to do or say something. The collaborative nature of this project only underscores our collective message.” 

Watch the piece above, and see all of the individual contributions and a few artist statements below. And if you are based in Europe, especially the Netherlands, Germany, and France, with an election in the coming months, get the word out and VOTE!

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Pablo Lozano

 WNW Member Ege Soyuer / Nick Petley

 WNW Member Marie-Margaux Tsakiri-Scanatovits

 WNW Members Brian Gossett & Louis Wesolowsky

 WNW Member Jay Quercia

WNW Member Robin Davey

Kyle Strope

 WNW Member Terra Henderson

WNW Member Thea Glad

Johnny Kelly

WNW Member Joe Donaldson

 Lana Simanenkova

WNW Members Damien Correll & Adam Grabowski

WNW Member Miguel Jiron

 WNW Member Allen Laseter

WNW Member Yukai Du

Alexandra Lund

WNW Member Freddy Arenas

WNW Member Bee Grandinetti

WNW Member Erica Gorochow


“In the UK, the referendum was intended to settle the debate on Europe but it only seems to have made it more caustic, and the ‘winning’ side seem angriest of all… Following both Brexit and the US election, I was overwhelmed by a sense of the relative triviality of my work, my interests, and my everyday concerns. So when asked to contribute to Dear Europe, I saw it as an opportunity to use whatever skills I have to engage positively with issues that can often seem insurmountably large and complex. An appeal to reason isn’t in itself a solution, but it has to be a decent place to start.”
— Robin Davey

 

“From my apartment I can see the statue of liberty. The morning after the election, I watched the girls of my neighborhood walk to school in their hijabs and sobbed… I’m from Texas. Most conservatives I know were appalled by Trump’s rhetoric during the primaries. After the election, many of them defended their vote by saying they didn’t have a choice. They had a choice. America lost because we failed to have a dialogue with the conservatives and moderates that weren’t at his rallies.” 
— Terra Henderson

 

“As creative professionals, we can no longer accept the status quo of leaving our social consciousness at home when go to work each day. We can no longer rely on the right-wing government to protect our interests, our health, or our planet. The stakes couldn’t be higher and we must take a stand. Our hands have been trained for years at crafting concise and powerful visual communication and yet the tragedy is that when we go to work each day we are asked to use them in service of corporate overlords who continue to push the stability of our earth off a cliff so that they may improve their quarterly earnings. Our act of resistance is to re-appropriate these skills in crafting a message of warning to our European brothers and sisters from our place of hindsight; warning them to avoid the hell we’ve found ourselves in at all costs.” 
— Ege Soyuer

 

“When the EU referendum happened, I was stupidly not worried, to be honest. Inside my little bubble and facebook echo-chamber, I didn’t know a single person that would vote to leave… [I thought] ‘If it happens, it’s gonna be their problem’. Wrong. Turns out it’s everyone’s problem… Whenever you meet someone new in London, one of the first topics is ‘Where are you from?’ And I love that. It’s a crazy mix of people from all over the place… It breaks my heart that this might be destroyed, and I fear for a future where people are constantly reminding each other that they don’t belong somewhere.” 
— Bee Grandinetti

 

“I really hope Europeans actually go vote, not just protest a result they didn’t vote for. ”
— Yukai Du


Are you a WNW Member with new work, exhibits, products, or news to share? Email us!


In WORK Tags erica gorochow, Dear Europe, Animation, Politics, Election, Europe, UK

VOTEGIF, A FUN WAY TO SHARE YOUR STATE'S REGISTRATION DEADLINE

Working Not Working August 18, 2016

VOTEGIF, A FUN WAY TO SHARE YOUR STATE'S REGISTRATION DEADLINE


Not sure when your state's voter registration deadlines is? Don't be ashamed of your ignorance. WNW Member Erica Gorochow has got you covered with VoteGIF. "Voter turn out in the USA is notoriously low. Since deadlines to register to vote aren’t federally standardized, it can be easy to accidentally miss the cut off. I personally think this is an acutely important election."

We personally agree, so head to VoteGIF, mark your calendars and strategically share with your friends whose political leanings sync up closely with yours.

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Are you a WNW Member with new work, exhibits, products, or news to share? Email us!


In WORK Tags VoteGif, Voter Registration, Election, Clinton, Trump, GIFs, erica gorochow

SPECIMEN: WELCOME TO YOUR NEW ADDICTION

Working Not Working July 17, 2015

SPECIMEN: WELCOME TO YOUR NEW ADDICTION


You can't say we didn't warn you.

WNW Members #2763 Erica Gorochow and #6818 Charlie Whitney are the colorful minds behind Specimen, a just-released app that tests color perception and is crazy addictive. If you like Dots, you'll love Specimen: "To play, simply tap the specimen that matches the background color. As you advance, earn patterned boosters and chroma coins to combat an ever faster clock."

We spoke to Erica and Charlie about how they got the idea for the game (they sit across from each other at work), the impact that incubator NEW INC has had, and why they hate color blind people. Easy to learn but tough to master, download the (free!) game and see if you can beat our score of 1312, knocking us off the global leaderboard. Not that we're counting or anything...

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Why do you hate color blind people?

Erica: Ha! If you’re color blind Specimen might not be your new favorite game, but it doesn’t preclude you from playing. Color-blindness itself isn’t a totally binary thing, there is a whole spectrum of color vision. We really want to find a Tetrachromat to play. Anecdotally, we’ve found that people definitely improve. I think the game is as much about focus as it is about perception. That said, we want to make color-blindness a mechanic. Having a color-blind mode doesn’t make sense but we’re asking: is there a way color blindness might be an advantage? Or can we do something that might engender color blindness empathy? Stick with us for the 2.0.

 

How’d you come up with Specimen? How did you meet the team and start collaborating?

Erica: The team is made up of Erica, Charlie and Sal Randazzo who is the lead iOS developer at Paperless Post. The music and sound effects were by Upright T-Rex. Sal and I have released other side-project apps before Specimen. We met several years ago while while working on a music video for Rihanna. Sal actually started his career in VFX doing flame. In early 2013 he mentioned that he was interested in making a game to learn new aspects of programming. As an animator, I knew my skills would be an asset.

Charlie: Erica and I have been friends for a little while and actually sit across a desk from each other. I came in shortly after she and Sal started working on this new project. While Erica and Sal were crunching on core game mechanics, I began explorations for how the specimens themselves could look and feel. It was a collaborative process where I would iterate with Erica, but then had to make sure I was working inside of a system that could integrate with Sal's existing code.

 

How did the museum-led incubator NEW INC help the game come along?

Erica: Charlie and I are full time members. NEW INC was a consistent hub for a side project that had an inconsistent schedule. The incubator helped us to connect with people who gave us advice, which in turn shaped the game. The supportive community was kind enough to put up with our constant play testing. And as we launch it was great to strike up partnerships with others in the space like Print All Over Me. Check out these rad leggings!

What have been the biggest challenges so far in bringing this to life?

Erica: Specimen is a bootstrapped side project. It took a lot of patience and faith that everyone involved would follow-through. Also, making a game is so tough. Trying to pin down what makes something “fun” is a lot harder than it might sound.

Charlie: I’m used to working heads down on a project for a month or so and then launching it.  Keeping enthusiasm and attention to detail at a high level over the course of a year is tough.  Having friends to hold you accountable is a must for me.

 

Anything unexpected happen along the way?

Erica: The game originally had a bigger quantified-self angle to it. We found we had to choose between making a diagnostic and making a game. That said, we want to bring back features that more explicitly reveal how you see color.

 

Have you already reached the highest level or beaten the game?

Erica: I’ve gotten to Zeta, but I don’t think I’ve beaten the most recent version of the game. I’ve played so much that I suspect my brain is somehow different. (I’m hoping for the better).

Charlie: I think I beat Delta once, but we might have made it harder since then. I am very bad.

 

Any advice for fellow creatives looking to build their own game?

Erica: Prototype until people won’t give you back your phone after you ask them to play.

Charlie: It will literally take at least 5 times longer than you think it will.

Do you have any plans to work on another game, or are you in need of a breather? What’s up next?

Erica: It’s nice to think longer term for once. We want to see how the 1.0 goes and evolve it from there. I definitely need a breather but I’m still excited about Specimen.

 

What are some of your favorite apps or games?

Erica: Dots, Two Dots, Finger Battle, Plug & Play, Ready Steady Bang, Metamorphabet, Loopimal, Edge, Threes. The Reuters TV app is stunning in how it incorporates motion graphics. I wake up and go to sleep to NYT Now.

Charlie: I don’t use too many apps, but I would like to know what happened to “Bump.” Remember that one? I used to be pretty obsessed with Flappy Bird and Ridiculous Fishing.

 

Normally we don’t ask this, but what’s your favorite color and color combo? 

Erica: I love almost-neon red. Color combos with two desaturated colors and one hot highlight color always does wonders.

Charlie: Green, somewhere right around #75a834

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Wish you had those delicious Specimen caps that Erica and Charlie are wearing above? Head over to Print All Over Me, where you can match your app to a sweet Specimen cap, leggings and of course, tote bag.


Are you a WNW Member with new work, exhibits, products, or news to share? Email us.


In INTERVIEWS, WORK Tags Specimen, erica gorochow, charlie whitney, game, ios, designer, New inc, iPhone

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