Marco Mori’s visual storytelling is simultaneously smart, grotesque, funny, and dark. It relishes in a queasy manipulation of the human form through inhuman experiences, from bodies bouncing boneless down a staircase to heads expanding, melting, and colliding.
Read MoreA Quick Q&A with Markus Magnusson, Motion Designer & Patreon Tutorial Maestro
We caught up with WNW Member Markus Magnusson, a motion designer and illustrator who has worked with top clients like Google, ESPN, YouTube, and Dropbox, to discuss his favorite projects, industry struggles, the future of motion, and his new full-time creative career as an animation instructor on Patreon.
Read MoreMeet the Membership Board in Motion: Christopher Golden
This recurring WNW Magazine feature will introduce you to creatives on our Membership Board. It will celebrate their work and give them the mic to offer advice on how to elevate your own WNW profile.
Read More8 Creatives Share Everything You Need to Know About a Career in Motion
We dive into the details and discuss topics specific to motion, like the importance of sound in enhancing their work, whether a showreel is still a necessity for motion creatives, and how artificial intelligence will impact their craft and careers.
Read MoreThis is Motion: Animation, 3D Design, & Moving Highlights, Plus Advice from Top Companies
We're putting the spotlight on the world of motion with a highlight of motion designers, animators, and all creativity on the move. We'll share multimedia interviews, social media takeovers, and discussions about the day-to-day and career challenges of our members in motion. We'll also provide exclusive advice from a couple of the most desirable studios and clients who collaborate with talent in this field.
Read MoreLife & Work in Motion: Meet Art Director & Designer Joyce Ho
"Spending my formative years as an animator really helped me understand what is exactly needed to bring design to life through motion. This means when I’m art directing now, I can tailor my designs to fit a certain animation workflow or pitch something that is within the project budget because I know the ballpark on how long it might take to animate."
Read MorePROFILES OF THE WEEK: DECEMBER 12TH
PROFILES OF THE WEEK:
DECEMBER 12TH
Kelly Beck-Byrnes, Copywriter. Los Angeles.
David Rothstadt, Editor. Brooklyn.
Meg Douglass, Art Director. New York.
Steven Preisman, Art Director. Toronto.
Sarah Jacoby, Illustrator. Philadelphia.
Colin Smight, Designer. Brooklyn.
Paul Janas, Art Director. Chicago.
Arley Cornell, Motion Designer. Oakland.
Are you a WNW Member with new work, exhibits, products, or news to share? Email us!
PROFILES OF THE WEEK: OCTOBER 10TH
PROFILES OF THE WEEK:
OCTOBER 10TH
Jimmy Simpson, Motion Designer. Brooklyn.
Joel Lee, Art Director. Toronto.
Tori McGoogan, Art Director. San Francisco.
Mart Biemans, Designer. Groningen.
Grace Gadston, UX/IA Designer. Vancouver.
Suzanne McKenzie, Designer. New York.
Brock Kirby, Copywriter. Portland.
Yuan Guo, Designer. San Francisco.
Are you a WNW Member with new work, exhibits, products, or news to share? Email us!
PROFILES OF THE WEEK: OCTOBER 3RD
PROFILES OF THE WEEK:
OCTOBER 3RD
Jasmin Jodry, Designer. Brooklyn.
Lorin Brown, Illustrator. Brooklyn.
Julian Glander, Animator. New York.
Shannon Bellanca, Designer. Los Angeles.
Adam Danielson, Designer. Boston.
Morgan Schweitzer, Illustrator. Los Angeles.
Jen Epstein, Motion Designer. Brooklyn.
Mitchell Ratchik, Art Director. Brooklyn.
Are you a WNW Member with new work, exhibits, products, or news to share? Email us!
PROFILES OF THE WEEK: AUGUST 1ST
PROFILES OF THE WEEK: AUGUST 1ST
Ricardo Portocarrero, Designer. Rio de Janeiro.
Ida Kristina Andersson, Animator. London.
Sara Vrbinc, Designer. London.
Jacob Stead, Illustrator. Amsterdam.
Dan Rollman, Copywriter. Los Angeles.
Eric Anderson, Front-End Developer. Brooklyn.
Giedre Domzaite, Motion Designer. Sydney.
Josh Goldsmith, Producer. Los Angeles.
Are you a WNW Member with new work, exhibits, products, or news to share? Email us!
PROFILES OF THE WEEK: JUNE 27TH
PROFILES OF THE WEEK: JUNE 27TH
Moritz Welker, Designer. Munich.
Ann Shen, Illustrator. Los Angeles.
Aldo Gonzalez, Motion Designer. Brooklyn.
Beatriz Coias, Designer. London.
Gilles Uzan, Art Director. Los Angeles.
Jameela Wahlgren, Illustrator. Philadelphia.
Jeff JungKoo Han, Designer. Los Angeles.
Ben Kendall, Illustrator. Los Angeles.
Are you a WNW Member with new work, exhibits, products, or news to share? Email us!
PROFILES OF THE WEEK: JUNE 20TH
PROFILES OF THE WEEK: JUNE 20TH
Jan Dudzik, Designer. London.
Juliana Futter, Illustrator. London.
Eugene Seo, Motion Designer. Los Angeles.
Lisa Carletta, Photographer. London.
Liron Ashkenazi Eldar, Designer. New York.
Herman Forsman, Editor. Los Angeles.
Sallie Harrison, Art Director. Los Angeles.
Matteo Giuseppe Pani, Designer. London.
Are you a WNW Member with new work, exhibits, products, or news to share? Email us!
PROFILES OF THE WEEK: MARCH 7TH
PROFILES OF THE WEEK: MARCH 7TH
Franck Blaess, Director. Austin.
Nancy McCabe, Designer. Chicago.
Jacob Kaempf, Art Director. Portland.
Natalie Lam, Art Director. NYC.
James Heredia, Motion Designer. Portland.
Willyum Beck, Art Director. Portland.
Cori Donohoe, Copywriter. Chicago.
Nancy Ward, Producer. Santa Monica.
Are you a WNW Member with new work, exhibits, products, or news to share? Email us!
PROFILES OF THE WEEK: JANUARY 11TH
PROFILES OF THE WEEK: JANUARY 11TH
Sara Kalinoski, Designer. San Francisco.
Leilanni Todd, Art Director. New York.
Tiffany Beucher, Illustrator. London.
Doug Falter, Photographer. Haleiwa.
Albane Simon, Illustrator. Paris.
Jonas Bodin, Copywriter. Los Angeles.
Sept Putra, Motion Designer. Melbourne.
Chris Shimojima, Director. Lond Island City.
Are you a WNW Member with new work, exhibits, products, or news to share? Email us!
MOTION GRAPHICS: IT STARTS WITH A PENCIL
MOTION GRAPHICS:
IT STARTS WITH A PENCIL
As the newest software and latest tools alter the landscape of design at breakneck speed, it can be easy to forget the path that led us here. WNW Member #6786 Elias Freiberger brings this to life in his student thesis film, Design Starts Here. It is his response to the concern that we are increasingly reliant on execution rather than ideas, "An idea, in my opinion, should start in your head and not by pressing buttons. I have discovered that when I come up with ideas away from the computer screen and I sketch them out with pencil and paper, these ideas usually develop into something more unique. It’s about the process and how your imagination is unlimited when you are distant from your production tools."
A Vimeo Staff Pick, Design Starts Here opens with a wooden desk, then a pencil and sharpener, and finally pencil to paper as ideas are formed. What happens next is all the more exciting and refreshing when we see where it comes from. A journey of design's history to its boundless potential, the film is a celebration of the process itself as much as the end product.
Tell us about the process of coming up with this concept
I had the basic idea for the film in mind for quite a while before deciding to make it happen as the graduation piece for my MA. Going back to academia after my first experiences in the motion design industry was an important step for me. It meant that instead of improving my software skills and dealing with clients, I went back to the roots of design and did a lot of research about where design comes from. I tried a lot of old school design techniques and reflected on the design world in a critical way. It seemed like the perfect time to visualize my thoughts in the form of this film combining live action and CGI.
You wrote on your website, “From my research into the motion design and graphic design industries, I have often discovered that many people place too much of an emphasis on software.” Can you expand on this?
I have discovered that a lot of projects, especially in motion design, look very similar. The ideas seem to be dictated by software. I am not trying to say that software skills are not important, quite the opposite in the professional world actually. But an idea, in my opinion, should start in your head and not by pressing buttons. I have discovered that when I come up with ideas away from the computer screen and I sketch them out with pencil and paper, these ideas usually develop into something more unique. It’s about the process and how your imagination is unlimited when you are distant from your production tools.
What was the biggest challenge in making this film?
The biggest challenges were actually in organizing the shoot and keeping an overview of a project from start to finish. There was a lot of experimentation involved and I have also made a lot of mistakes along the way, that helped sharpen my idea.
Anything unexpected happen? Biggest thing you learned?
The most unexpected thing that happened was actually that on the day of the shoot it was cloudy despite a sunny weather forecast. But well, that’s London. The sunlight was quite an essential part for the lighting of the shots but we decided to start shooting anyway. When the sun finally came out, we started all over again. I have learned a lot at every stage of the project. For me, the fact that the film's idea of starting a project with pencil and paper worked out in the case of this particular project was very satisfying.
How did you start your career?
I made the decision to become a graphic designer quite early in my life. I always enjoyed drawing as a child and when I made my first steps in design and filmmaking, I was hooked. I decided to study Information Design back home in Austria at the University of Applied Sciences FH Joanneum. Diving into all kinds of different design disciplines, I felt most at home with motion design. I then spent a semester in the Netherlands to study 3D Computer Animation and Visual Effects at the HKU. After that, I got an internship at the motion design studio Frame in Copenhagen which was an incredibly valuable experience. After travelling the world for a bit I then decided to do an MA in Graphic Moving Image at the London College of Communication. Since my graduation, I’ve worked full time at Mainframe and Future Deluxe in London for the last two years.
What are some of your dream projects?
I want to continue working on projects that combine design and filmmaking. I am actually working on a couple of dream projects at my job at Future Deluxe right now. One big dream is to work on a feature film at some point in my career.
Any other WNW members whose work you admire?
I really love Nejc Polovsak (aka Twisted Poly)'s work. He’s been freelancing for a couple of studios I have worked for and I admire his work and the constantly improving quality of it.